![]() The game has already 140 000 words in the Early Access as of today! This is way bigger than most indie titles.Įven if I have all the text done and ready, it is still a hefty task for a single person to do, as the text is implemented in order to be parsed and automated through a scripting language called Ink by Inkle. The game is narrative-rich which means a lot of text that would need to be localized to other languages/regions. Originally posted by Victor:Hey, Dorama Lover, glad to hear you are looking forward to the Fabled Lands! Also, apologize for my delayed response but I wanted to approach the localization topic in a detailed matter so I can pin the post for everyone else. On other hand obtaining translation rights from publishers/translators depending on country can also be difficult to make a reality.Įven if I have all the text done and ready, it is still a hefty task for a single person to do, as the text is not just copy/pasted but programmed and implemented in order to be parsed and automated through a scripting language called Ink by Inkle. I need books 1, 2, 4 and 5 at the very basis, with portions of book 3. However, not all books were published or are yet to be translated. You can download it here The original Fabled Lands gamebooks, written by Dave Morris and. The light of hope I have is that the books were already published in other languages. The free demo version of Fabled Lands is available on GOG.COM. I will see how the game is accepted by fans at the time of the release in English and assess afterwards whether localization would be financially feasible. 11:46pm Key of Stars anyone have luck finding the Key of Stars < > Showing 1-4 of 4 comments.Thus, I am hesitant to say anything concrete on that front for now. Fabled Lands > General Discussions > Topic Details. The game already has 200 000 words as of today! This is way bigger than most indie titles. ![]() Hey, Dorama Lover, glad to hear you are looking forward to the Fabled Lands! Also, apologize for my delayed response but I wanted to approach the localization topic in a detailed matter so I can pin the post for everyone else.
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